In this text, we are going to explore the Blender Interface.

The Default layout is composed of certain panels called editors. In total (and by default) there are 4 editors, as shown on the image below.


1. Outliner – It shows the names of all your objects. In this editor, you can select your objects, hide them and more. There is a difference when selecting objects using the outilner editor compared to selecting them directly on the scene. On the outliner, you can select objects cliking on their names with the Left Mouse Button. To select them on the scene window, use the Right Mouse Button.

2. Properties. In this editor, you have access to various configurations to manipulate your objects, like modifiers for example, wich give aditional properties for you to explore and modify your objects.

3. Timeline. It controls animations in general.

4. 3d View. It’s a tridimensional visual representation of your work (modelling, texturing etc).

5. Info. It’s basically the standard menu bar that most software have nowadays.

You can organize the editors however you like, you just have to click in it’s icon representation that is usually in the left corner of each editor and choose what you want to see.


If you face a completely messed up interface, you can always use the menu File → New → Reload Startup File. This will not necessarily fix the layout (we are going to see how to do that), but instead it will create a new project with the default layout.


Let’s take a look at the menu.

File → Gives you access to basic options like New (create a new file), Open (open an existing file), Open recent (Open a recently modified file) etc.

Add → You can add objects to your scene with this item, like a mesh (cube, plane, sphere), curves, texts and much more.

Render → You can render your images or animations. In short, rendering a image or video is like turning your work into a picture or a movie (but not limited to these options). There are more options to this item, but we will leave them for later.

Help → As the name says it, you can get help in this item, with tutorials, texts etc.

Just at the right of the item Help you can see a block with the text “Default” written on it. This item is responsible for the software layout. There are some options predefined for you, dependeing on what you are going to work with, like animations or 3d modeling. You can also create your own layout configuration and save it in the menu item.


To the right of the layout field, you can see the Scenes field. You can add or delete scenes, just like in the layout field, just using the simbols + and x.

And to the right of the Scenes field, you can see the Render field. You can choose between Blender Render, Blender Game and Cycles Render. We are going to explore each one of these (not the Blender Game) as we go on with the tutorials.


And at the right of the Scenes field, you can see many informations about your work, like how many vertices it has, or how many triangles it has. We will explore these further ahead.

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