blender-navigation-capa

In this text we are going to talk about the Navigation 3D Window, wich is the window that shows your 3d objects.

The Navigation 3D Window has many possibilities to work with, like move your objects, zoom the camera in or out, up or down, rotate your objects etc. Use the mouse buttons to explore the possibilities with your camera and movements! Hint: Try the middle mouse button (Mousewheel). If you don’t have one, don’t worry, we are going to see how to simulate it on the next part.

Take a look at the side menu, at the left of the screen. This panel has many tools and buttons. Depending on wich button you click, you can move, rotate, shrink your objects or make them bigger, join objects ou delete them.

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AS you can see, there are tabs with names, and these tabs are a form of organization of the interface. Depending on the object you select, all these options will change. For example, try selecting the cube, take a look at the tools, and then select the camera and look again at the tools. You will notice the tools change!

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Now let’s take a look at the 3d navigation menu. It’s located at the bottom of the window. Can you see a solid white ball? This is the field where we can change the shadowing of our work. There are many options, like the Object mode, the Edit mode and the Texture mode. Each one changes how your objects are represented in the scene. We will explore them in the future.

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Another important item is the Objects menu, that has many object manipulation possibilities, like Duplicate, link, constraints, group and many more. This menu also show all the shortcuts that you can use to make your work faster, so try to memorize all of them.

The Add item alows you to add certain objects to your scene, like cubes or curves.

The View item has many important shortcuts for laptop users, since usually laptops don’t have the numeric keyboard, and Blender has many uses to them.

Still in the View item, there are three important sub-items: Toggle Fullscreen Area, that makes the 3D View ocuppy most of the window; Toggle Maximize Area, that makes the 3D View larger, but smaller than the Toggle Fullscreen Area; Toggle Quad View, that splits the screen into 4 main parts, wich is the way many 3D artists use programs like 3D Studio Max or Maya.

You can activate or deactivate these options simply clicking in them in the menu or using their shortcuts.

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IMPORTANT: If you use the shortcuts, be sure to put your mouse pointer in the window you want to be modified, as Blender is Context Sensitive. This means that if you put the mouse cursor in the tools menu, the shortcuts will have effect in this particular menu, and if you put the mouse cursor on the 3D View, the shortcuts will affect it.

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